Update 15-10-2018

Added a new function to the game in the way of some light…
With a flashlight used on batteries, which also gave me the idea of needing batteries for use of other devices like scotties beam (which prevents some brute forcing of the code lol). The lightning is pretty resource heavy and not really suitable for the webGL so I skip it for now but ready when needed for the windows, mac and linux versions of the game later this year. The main story however is almost complete about 70% and 30% needs to be written and figured out on the way. It is a whooping 8 to 10 hours long gameplay with a rush play trough skipping every side quest and taking the right path and choices. Which comes to the next thing is walk-trough that I’m working on  with all ins and outs of #crypchania, character history, blockchain purchases etc.

Server side update

Another update on the server side. TokenExpiresIn: 2h,

This allows a logged in user to have his token for the socket connection  2 Hours active before ithe token expires. This way hopefully a logged in user will log out before the 2 hours. This is changed so that the user gets a new token every 2 hours or with every new login. This is just for security measurements to allow a secure connection between the node js server (blockchain and webserver).