11-April-2019 Update

It has been a long time before I wrote anything. However the past few month the team hasn’t sit still.

There is a major update: Finally there is a setup for Windows. You are now able to play Crypcnania through a .exe on a desktop like a normal game would in full screen.

Also the resolution of the game has changed to some modern heights: 1104X624. We chose this size so it doesn’t need to downscale much when played on smart phones, and it does not need to upscale much either for modern flat screens.

Also game-play wise, we have added a lot of lightning resources to the game, so almost every cave / dungeon / castle / house become dark with portions of light and shadow. Meaning you now have to use your flashlight for those dark corners. There is a kill switch which allows you to turn off the lightning when the resources are to heavy to play. Because we want Crypchania accessible for everyone.

Reconnect message, when you the connection is lost for some reason, you get a warning message. Do not panic just restore your connection within 48 hours and you are good to go… Keep in mind that you don’t need to refresh / close your game, your progress from your last save point is lost.




31 Januari 2019 update

The first update off 2019, Almost took a month to got it released.

Where we are right now: The main story is almost completed, but still it takes a few weeks to finish and wrap it up. Besides that, there are some mayor differences going on in the background, I won’t go into detail as it is mostly nodeJS based stuff like multi-threading which is now enabled on the nodeJS server and the blockchain, and some other things no one would notice like a second server which is hosted at a secret location :-).

But the things that players do notice I’m sure want to talk about that:
I’m proud to have a few songs that are added to the game, just by asking artists if I could use the songs in game, they where alright, although some has conditions to play it. That’s taking care off as we speak. One of the conditions where to live-stream it from their website, which is a good thing because it won’t cost me bandwidth, and some links / credits to the artists webpage are shown when the song is played. For now most of these songs are at the dragons pub for a side-quests, where Mia will talk about the updates in small. In the future I will create some more of these pubs so the player can catch some breath after a heavy fight, which takes us to the next major (small) update.

There is now a hud in the upper left corner for player to notice. The hud displays the current health and the max health as well. Because the battle system setup is mixed by turn based battles and click and attack fights when a player reaches a certain level. This integrated because I don’t want to let player loose their time by entering battles with weak enemies compared to their own level of skill. They just click on them, get a few damage depending on the armor the have equipped and destroy the enemy in a instant. This will speed up things when players are backtracking for side-quests or need to get a-cross for the next area.

The lightning could now be turned off and on, which allows me to have more lightning in different area’s to get some more detailed area’s. This is something that is going to be a huge undertaking for me to give every area different lightning sources.
I wouldn’t want to have to much lights before because it is resource heavy which makes the game lag for the mobile and web browser players as the lights are renderred trough the WEB-GL. By turning of the lightning completely those users are not experiencing any lag or power drainage anymore, but they lose some lightning effects from the inside area’s like houses and caves. But when do have the time to play it on a desktop PC be sure to turn on the lights to taste the cool 2D graphics Crypchania has to offer.

Mini-Games, I love mini-games in a big game like Crypchania, could be a simple tetris, pacman or a slot machine. It will let users take some other challenges like the fishing and the simple higher lower games. So I have decided to add a slot machine. There are three modes so you won’t loose all the SQUARES at once hehe… There is also no cheating as when you lose to slot machine your game is saved to the blockchain right after the moment the wheels of the slot machine stops spinning.

When you want to see what I just talked about: check out this 7 minute youtube movie at the bottom, where Mia explains it in small and you could skip the movie to here where June is starting to sing her song.

Happy gaming.





Final battle on the first playthrough

The first playtrough and to this stage all known bugs are squeezed. The story has a beginning, middle, some sideways and an end for now. As I still enjoy putting time in this project, I keep up doing what I do in the next year. Which will be filling the game with more content till this stage of the story  As it seems there is a lot of filling the world up with more side-quests, secrets, and arts and sounds.  Although it seems that the hero of the game, does not have what it takes to defeat the evil one for saving the world #crypchania, but as you maybe know from my Squareders novels (which I still need to complete) I just love happy endings.

I’m not sure if this game is still suited for the #blockchain as was the purpose. the blockchain technologie is not yet ready to accept large amounts of transfers without hiking up the network what you sometimes notice when saving the game data as well as if it is cost efficient enough. But then again, who knows there is still room for blockchain in the game itself or for creating game-servers in the future, but I need help with this one. #Blockchain and the tech behind it is to complicated for just a one men show, that is what happening now. Next year I will be hoping for some donations and advertisers to fund some resourced needed to get a blockchain programmer looking at my code and if still possible (which I try to be possible inside the code of my own) to implement the blockchain, but therefore the blockchain integration is put on hold for that time.

I still have to give that interview to my childhood hero; (Morpheus from the matrix)  Laurence Fishburne. for http://www.informationmatrixtv.com/ who is doing a documentary about the blockchain tech and the future. The Interview will be about my old Squareware company and also on giving my opinion on the blockchain itself, which I look forward for doing so. How can I refuse Morpheus if even Neo couldn’t right?

So I expect that this will be the last update for the year 2018. I hope for everyone to have a good year in 2019. And I keep the updates posted.
And when you are ready, the ending of the game and the soundtrack:


Is it is almost new year. Lets see if We can get some firework inside the game… but for now there are some bugs squeezed like always.

Ready for round three? As I started to create a underwater world with mermaids and fishes and king neptune. This is the last area before you are getting to the end. While I’m expending the side quests from village to village.

I keep you posted.

Update 25-Nov-2018 – COÖP


The story is still worked on, where you (the hero) needs to deliver a package, to a mysterious someone… I’m almost at the end of the main story, give it a couple of month. In the mean while, you should have some fun with the side quests or pvp battles and also-

I have finally made a nice coop puzzle map. Ask a friend to join you or play it with splitscreen. But the more the merrier right? You realy need to work together on this one. The map layout is just for functionality, with switches, bridges and rocks to be pushed. In the near future, I will add some more details to it.

For now see all the mechanics in action, but be carefully for the canon balls and with the bridges that disappear after X seconds.



Update 16-11-2018

It’s been a while since my last update, here is a quick catch up of what is going on in #crypchania.

First of all the story is progressing slowly but steady. There is right now over 96 hours of gameplay, where the main story is around 12 hours.

I upgraded the chat function, for the desktop browsers. I disabled it for mobile, because you want that to be a light version (data transfer and battery wise).

When you have the time: visit http://crypchania.com/webrpg
to have a nice chat with one another on the desktop by using the little balloon.

Update – 7 November

With my own first playthrough I noticed some bugs and some inconsistencies. Those ate now fixed, there could be more but thats for another time.

The story is not ended yet for the game but I got some new inspiration after reading some local stories. I keep you posted.

As for the halloween vest in MountainTown is officialy over And I want to congrata ‘wayaldi’ with the highest candy finds. If you are reading this, thank you for playing and everyone else that has come to joined the festivities.

Update – first playthrought

I started to play the first  playthroughs on my own to the point where I’m at  for creating the game further.

It is hard to find a good ballans of the enemies and the lvl you have with your charracter. Also the stas and prices of weapons are a pain to ballans. But I will tweak it here and there to optimize the gameplay.

Also it is nice to see all the pieces fits together like a big puzzle. The world of #crypchania is getting shape.

Server side update

Another update on the server side. TokenExpiresIn: 2h,

This allows a logged in user to have his token for the socket connection  2 Hours active before ithe token expires. This way hopefully a logged in user will log out before the 2 hours. This is changed so that the user gets a new token every 2 hours or with every new login. This is just for security measurements to allow a secure connection between the node js server (blockchain and webserver).