With my own first playthrough I noticed some bugs and some inconsistencies. Those ate now fixed, there could be more but thats for another time.
The story is not ended yet for the game but I got some new inspiration after reading some local stories. I keep you posted.
As for the halloween vest in MountainTown is officialy over And I want to congrata ‘wayaldi’ with the highest candy finds. If you are reading this, thank you for playing and everyone else that has come to joined the festivities.
I started to play the first playthroughs on my own to the point where I’m at for creating the game further.
It is hard to find a good ballans of the enemies and the lvl you have with your charracter. Also the stas and prices of weapons are a pain to ballans. But I will tweak it here and there to optimize the gameplay.
Also it is nice to see all the pieces fits together like a big puzzle. The world of #crypchania is getting shape.
Now you can see when a Item is new in the list with a small identification tag before the item. It is gone as soon as you hover over the item (you don’t need to use it). This way I hope players can keep a better track about the items they received, as #Crypchania got almost over 1000 items, weapons and armor to find, it is easy to loose track of all those goodies.
-Also I have completed the whole bikini finding quest, where you need to find at least 12 bikini’s around #Crypchania. You could start by the Mountain town – Taylor shop. On the left is Mikey, he is a perv… I mean a shy boy, that likes to spy on girls.
Most villages and towns are ready to be filled with npc’s (non playable charracters) or as I sometimes call them by mistake: Sprites. Where npcs are the sprites that gives you the info, items and quests. A sprite is a visual object in the map: like a tree, a rock and also a npc. That is sometimes pretty confusing because not every three or rock is a sprite.. huh what?
So the villages or towns that I have created for #crypchania getting occupied little by little by those npcs and there is also the bottle neck of the creativity of my own… how much npc’s could I create and giving them all their own identitie. This is what got me thinking: if all of them comes from one mind are they not all the same at the end. So I started analizing their behavior and the choise of words and quests they give…
And yes, they are all the same at some point. How hard I tried giving them behaviour and word choises of their own, it failed.
How to fix this? By observing others and there behaviour and creating npc of those who are observed. That will be a very time consuming side project (quest) for a “one programmers show” like #crypchania.
I came up with the idea for just asking random people from social media if they are alright if I could create a sprite out of them to be walking arround in a village, castle or town. And just using some of the same content they have posted to create a npc with charrateristicks of their own where they could giving out some quests, stories or information to the player.
And thus here comes to power of google forms (link below). Where you can fill out the form and we create a charracter that fits the discription you provided about yourself.
Also if you want to become a charracter inside #crypchania give me a call, or rather a pm on facebook with some lines you want to say, a picture of your face and clothin and if you have a nice idea for a side quest I’m all ears.
But filling out the google forms will do for the moment.
One of the first things a player will notice when start playing a game, is the
quality of their surroundings. Is it filled, empty, are the colors alright, not to dark because you can’t see, not to light because it spoils the atmosphere. Because this game is a learning in progress and there has been some progress. Watch the before and after match of a screenshot of the demo map which got a slightly updated tileset… Any feedback is appreciated off course.
As the main developer, writer and designer of #crypchania, I’m starting the preperations for my favorite day of the year: Halloween, which is over a month from now. Creating tiles for this event is time consuming but that is not all what is needed. I Also want some sprites / npc’s (the fellows which you can talk to and also talk back or have some trick or threats of there own. As crypchania gets ready, you need to be ready and ne sure to play far enough for you so that you can reach at least the mountain village…
Because the mountain village is one of the main villages where a lot is going to happen for halloween, the villagers over there are welcoming you for this event.
Mountain town is one of the main towns of #crypchania. Here is where most of the quests are given as well as information as where to go next.
The town really needed an update because it was pretty flat for a town in the mountains. So I added some flowers, trees, redesigned the houses and water. But most part was the leveling of the ground. This way it get some depth as well some routes that can be walked by. But why don’t you take a look for yourself.
As you noticed there was a bug in with the tree / tower combination in the movie. But this is fixed of course. I’m not sure if the background sound is ok enough, but later I will add some more background sound as a random integer. So it will be a surprise every time you walk in.
Talking about surprises, have you noticed the two way-points on the floor.. It is now empty, but there will be some kind of dungeon / cave behind the wall pretty soon. But how do you active those? Well, you need to figure that out by yourself… And you should like the facebook page, to get you updated with the latest news of #crypchania.
As I created the world, there where quests that needed their own items. Because the list grows longer of items that you collect and keep I added a new future that will group the items by catagory. This way itens can be quikly found and used by the player without scrolling trough endless Loot.
In the future there will be more catagories and a show all option to have all the items showd.